///////////////////////////////////////////////// // ZDAEMON 1.0 SERVER CONFIG. ///////////////////////////////////////////////// // // Questions? Comments? Ideas? raider@zdaemon.org // // This cvar must be set to a positive value in order for the server // to run. It might also be a good idea to customize the other cvars // for your server. set cfg_activated "1" // This sets the name of your server that shows up the launcher set hostname "Australian Tournament Server" // Set the MOTD that all incoming players see in spectator mode //
tags just like HTML are line breaks set motd "heh" // Set the URL to your website or a required .WAD file. // Make sure you use backslashes '\\' instead of forward slashes '//' // so that your address is not mistaken for a comment that also starts with '//' set website "http:\\www.unidoom.org" // Set the email players can use to contact you set email "deathz0r@zdaemon.org" // Set the number of connections your server will accept set maxclients "4" // Set the number of players who will be allowed to join. set maxplayers "2" // Will this server require a password to join? 1=Yes; 0=No set force_password "0" // If the server does require a password, set the password here set password "password" // Do you want this server to be advertised on the master server list? // 1=Yes; 0=Private server set master_advertise "1" // Deathmatch game? 0 - No. 1 - Yes. set deathmatch "1" /////////////////////////////////////////////////////////////////// // Teamplay related variables /////////////////////////////////////////////////////////////////// // CTF game? 0 - No. 1 - Yes. set ctf "0" // Teamplay game? 0 - No. 1 - Yes. set teamplay "0" // This is the "team damage scalar" which you see in the // zdaemon options menu; if set to zero (or undefined), // there is no friendly fire; if set to one, then the damage // to teammates is identical to opponents. You can also // set it anywhere between the two extremes. set teamdamage "0.5" // Set the number of team frags required to complete the // level. Set this value to 0 to ingore this option. You can // also set the "fraglimit" parameter (which applies to // individual frags only) as well: in that case, the level will // end whenever the fraglimit OR the team scorelimit // values are reached. set teamscorelimit "50" // Set the number of teams allowed to compete; it can range // between 2 and 4. Members of the specified teams can join // a game, while members of other teams can only spectate. set maxteams "2" /////////////////////////////////////////////////////////////////// // Skill? 0 - I'm too young to die. 4 - Nightmare. set skill "4" // DMFLAGS, set various gameplay rules. ZServ32 has a built in DMFLAG calculator. set dmflags "4919492" // Expansion of DMFLAGS2 set dmflags2 "1408512" // Set the amount of time (in minutes) each level should last // Set this value to 0 to ingore this option //set timelimit "0" // Set the number of frags required to complete the level // Set this value to 0 to ingore this option set fraglimit "50" // See commands.txt for specific details. addmap allows you to add maps into a // queue that ZDaemon will cycle through. The following below has been pre- // customized for brit11.wad addmap "map01 " maplist // Change this to a positive value to enable rcon (remote console) access. // Be sure to change the password (see below) set enable_rcon "0" // Password that must be used for rcon access // Change this to something unique and hard to guess set rcon_password "password" // The next two variables pertain to the chat spam control; // spam_window is expressed in seconds, and spam_limit is // expressed in max. allowable msgs. within the spam_window. // If you don't specify these variables at all, they // default to spam_window="7" and spam_limit="2". // You can disable chat spam control by setting either of // them to zero. set spam_window "0" set spam_limit "0" // Here we instruct the server to allow clients to connect // even though they may not have all the wads. This can be // useful for wads that may not be widely available and/or // necessary (eg., zvox.wad, skins, etc). The wad list // should consist of zero or more wad names separated by // one or more spaces or tabs. Each wad name may *not* // contain path information. set optional_wads "zvox.wad zvox2.wad" // // If you experience problems with the server erroneously // kicking out people for cheating, set this variable to // "0". set speed_check "0"