Extreme Doom 2
The date is early-1999. I had just discovered Doomworld and its hosted sites. I saw Twilight Warrior and I thought "Hey, maybe I should make a modification and see how good it becomes!"

A few months later, I found dehacked v2.1 and started messing around with it. The first thing I created was a nazi ghost, which had 500 health, floated, and did the barrel explosion frames when it died. I continued to work on it, and edit the Doom 2 levels around with these changes. I made four really shit maps (and some even worse training maps), which had horrible design and not enough items.

Of course, all things come to an end, and this definitely did in mid-2000. It got cancelled because half of the DEH was in the exe, and the other half was in the DEH. I mixed the two together to make the final product.

Also included are beta versions of the first three maps that I had actually created, and two of the training maps. I also remade the dehacked patch in 2002, but I forgot about where it is located.

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Files
Extreme Doom 2